This show gets off to a really slow start, but it’s worth hanging in there. I’ll admit that I dozed off during the first few episodes, though. They’re longer than the others, about an hour each compared to the later episodes’ 45-ish minutes. This is mostly because the show loves to indulge in long takes of people doing monotonous things. I get that there’s thematic reasoning for that, but so early in the show, when you don’t know what’s going on yet or have any connection to the characters, it is a bit of a slog. However, Severance gets better and better with each episode and culminates in a really satisfying season finale. Yeah, it still ends on a cliffhanger with a lot of unanswered questions, but there’s enough payoff otherwise to make you feel like you got your time commitment’s worth.
Without spoiling too much, Severance is about a very weird, future-ish company that’s figured out how to “sever” people’s brains. The employees’ out-of-office personas have no memory of what they’ve been doing at work and vice versa. It opens some intriguing philosophical questions, like are these two separate personalities or individuals? Who ultimately “owns” the body and gets to decide when the other retires? It’s fascinating to watch the in-office personalities slowly realize things aren’t on the up-and-up and try to reach out to their outer selves. We mostly only get to see Mark’s outer self, but Adam Scott does an amazing job of playing the depressed “real” him and the more confident office version of himself. In fact, the whole cast is great, and I cannot wait to see more of them, in and out of the office, going into Season 2.
I’m really disappointed in this game, but it’s my own fault for not looking into just what, exactly, the game even was before buying it. Part of the problem is that every positive comment for Outer Wilds says, “Don’t read anything about the game. Just go in blind!” It’s like everyone collectively agreed not to spoil the main gameplay mechanic that basically determines if you’re gonna like the game at all. I don’t even know why it’s a spoiler, because it’s essentially the inciting incident. (Insert spoiler tag, anyway.) So… there’s a time loop. Every 22 minutes, the universe explodes, and you start over. Your goal, then, is to figure out why by looking for clues on various planets. In theory, it’s a cool premise, but the execution makes the game feel more roguelike than I would have preferred. You might not even realize there’s a time loop at first because of how easy it is to die in general.
There’s no combat in Outer Wilds, but you can still run out of oxygen, fall to your death, get killed by ghost matter, etc. Several of my deaths were the result of me getting flung into space by a tornado or something similar, with no hope of getting back to my ship. That can get pretty frustrating when you’ve been trying to wait out the time loop, since key locations can’t be explored until near the end of the cycle. The constant threat of death is exacerbated by the controls. Whether you’re trying to land your ship on a planet’s surface or jetpack through underground caves, you’re always one bump or thrust away from completely messing up your current loop run. I get that these are supposed to be super realistic space physics, though, so maybe I’m just not smart enough to appreciate them. But I also don’t play video games for realistic physics and don’t have the patience to “git gud” at a game that doesn’t really respect the player’s time.
I had fairly high expectations going into this movie, and yet I wasn’t disappointed. I think what (pleasantly) surprised me the most was how culturally relevant it is to the Chinese American experience. I mean, yeah, I knew it was about a Chinese family just from the trailer, but it is a very Chinese movie. About 30-40% of the dialogue is all Chinese, after all, and the themes about generational approval are painfully relatable. My wife (who is Chinese) possibly enjoyed this movie more than I did, and she’s not usually one for violence or wacky humor. What’s magical about Everything Everywhere All at Once, though, is that the violence and wackiness all serve a purpose. Yes, there are many “LOL, random” moments, but they come with a payoff later in the movie and/or juxtapose the deeper feelings the characters are having.
I like to describe this movie as a family drama disguised as a sci-fi, multiverse action flick. The first half of the movie is very action heavy with some great fight choreography that takes full advantage of its multiverse gimmick. The rules of said multiverse are really fun to watch unfold, even going into the second half of the movie when the action slows down considerably. I guess that’s my only complaint with the movie; the more drama-heavy second half goes on for a little too long. It’s a satisfying conclusion to everything that has happened before, but it does requiring sitting through three different monologues from three different characters. Still, this is one of the best movies I’ve seen in a long time and, according to my wife, a much better example of Hollywood/Asian representation than Crazy Rich Asians was.
Ever since playing Yonder, I’ve been itching to find the next great “casual adventure.” Sable might just be the closest experience I’ve found to Yonder. It features a big-ish open world that’s broken up into distinctly mapped sections, lots of mountains and space wreckage to climb and explore, and small communities of people who dole out side quests. And, of course, there’s no combat or death. It’s the perfect chill game that only occasionally gets derailed by an obtuse puzzle. The majority of the time, you’re just cruising around the desert, soaking in the gorgeous visuals, and looking for the next obstacle to climb. There are some really great moments where you need to meticulously plan out how to reach certain heights. And there’s almost always a reward at the top, be it money, new clothes, or a “chum egg” that can later be exchanged for more stamina.
I also like how the story is framed. There’s no “darkness” or whatever you have to rid the world of. You’re just a girl who’s ready to find herself by going out and having adventures on her own. Who you choose to become at the end depends on which mask you don, so the main goal is to find more masks. Alas, it wasn’t clear to me how you get new masks until I was already nearly done with the game. Sure, some of them you just find, but most are only obtained by first collecting three badges and then handing those badges over to some sort of mask wizard. That’s fine and all; I just wish I had known that was the process sooner so I could have been swapping between more mask options. But the game is so good that, even after finishing the main quest, I still pressed on to find the remaining masks and fulfill all of the other achievements.
So, yes, I highly recommend Sable, but there’s something you should be aware of first. It’s pretty damn janky. Like, this is one of the buggier games I’ve played in a long time. My character would frequently get hung up on ledges, the hoverbike would flip around uncontrollably, button prompts would disappear, etc. Ten hours into the game, I completely borked my save file by doing a quest out of order. The game simply would not load afterwards. Fortunately, the gamesave is just a plain English JSON file, so I could go in there and delete the last few things I did to reset that quest. But the fact that I had to do that is a little unnerving. Oh, I know you’re thinking, “If a game is that buggy, is it really that good?” And the answer is still yes. If there was combat and death in Sable, I think the bugs would have killed the experience. But it’s so relaxing and rewarding otherwise that the jankiness is forgivable.
I love good science fiction and the premise of Outer Range is intriguing. A rancher in Wyoming finds a giant black hole in his pasture and wants to keep it secret, but why? (Not like an event horizon gravity-well black hole, just an inexplicable hole in the earth/reality.) Outer Range is kind of Yellowstone setting meets a Twin Peaks premise. It has very strong acting, characters, setting, and a lot of mystery. I can’t think of a time I was disappointed in seeing Josh Brolin. I really enjoyed all of the actor’s performances. I watched the whole season in less than a week. Now, I like to think of myself as someone who is a patient viewer. I can appreciate a slow build over 8 episodes, if it has a big payoff in episode 9. I can even appreciate a good cliffhanger setting up the next season, but Outer Range season 1 is something else.
There is not a payoff here and the show is already pretty slow-paced. They explain some of the mystery, but not much. I still have a lot of questions. As far as a cliff hanger goes, it feels more like a pause mid plot-arc. I definitely want to know what happens next, but it ended at a very unsatisfactory point. Even beyond the mystery, I am honestly pretty confused when I think about where some of the characters are. The worst part is they haven’t announced a season 2, yet. I definitely enjoyed season 1, but it’s hard for me to recommend it at this point. I just have so many questions. The biggest of which is, will any of them be answered?
Salt and Sacrifice is an indirect sequel to Salt and Sanctuary. A 2-D souls-like that came out in 2016. A game I played into the ground that was only missing one thing; online Co-Op. When I saw that Sacrifice had a fully supported Multiplayer system with summoning and invasions, I just bought the game. I didn’t look into any further. Salt and Sanctuary with Co-Op is all what I wanted. The Co-Op is glorious. It’s quick, saves progress between worlds, and was implemented beautifully. Ska studios really did a great job with this feature and should be commended. I just wish Salt and Sanctuary with Co-Op would have been the goal. It seems the team bit off more than they could chew, because there is a lot in this game by way of “improvements” that leave the game overall feeling rushed, half-baked, & not well tested.
For example; the “Monster Hunter-esque” mage hunting. You have to chase these mages through the levels and they are the only means of new gear. It is fun at first, but it’s like 2/3 of the game. Most of which is dealing with finding the mage for it to immediately teleport back to where you just came from or dealing with enemies that are worse than the mages. When you are looking for a specific item, you may or may not find the mage you need. Also, the inventory system is completely broken. I can put the gear I can’t use in a chest to clear my inventory, but then it appears in the menu to upgrade, crowding it so I can’t easily compare the items I can use. Adding the ability to sort items by type when crafting would be a massive improvement. Then the actual gameplay. The amount of deaths that are cheap, unavoidable, and juggle you so much you want to scream is too high. Having a friend laugh at the absurdity is the only way we got through it. I was hoping for a Co-Op Salt & Sanctuary. If that was released to day, I would buy it. Unfortunately, other than the multiplayer, this game is worse in every way.