It’s been a while since I’ve played a puzzle game where I felt like the difficulty balance was… well… balanced. But Lumote was nearly perfect in that regard. There were several puzzles that had me stumped for a while, but I only ever got frustrated a few times, and in those moments, it was less about the puzzle being too obtuse and more about the platforming mechanics getting in my way. This is a 3D platformer at its core, so that means some jumps are easy to miss, or some of the creatures can’t climb over a step that didn’t look like a step at first. The rules of the world are also hard to wrap your head around sometimes, because the color of the creatures affects how nearby plants behave, whether they extend outward to create a bridge or grow upward to act as an elevator. It doesn’t help that, after you beat the main set of levels, the “New Game+” levels reverse the colors on you!
But I feel like I’m reaching for things to complain about, because I really did enjoy this one. I liked that the game world felt big and seamless even though it was broken up into obvious “rooms” with clear checkpoints. It made it easy to play as many or as few rooms as you wanted for any given session. Some rooms/puzzles can be beaten in a few minutes while others might take up to 30 minutes to figure out. It was interesting to see what new mechanics they would introduce, mostly in the form of new creatures that you have to move around, either directly or indirectly. This is a thematically and visually bizarre game that maybe lays on the bloom effects a bit too thick, but it’s still fun to take in the world they’ve created. I appreciate any game that’s not afraid to be a little weird, and a game where you’re guiding alien creatures around—creatures that change colors in ways that also affect their surroundings—is different in all the right ways.