Toy Soldiers: Complete Review

Toy Soldiers

If you’re anything like me and are constantly craving more co-op tower defense games, then Toy Soldiers: Complete should be right up your alley. The “Complete” version is required, though, since Toy Soldiers 1 didn’t originally have co-op and has been reconfigured here to support it. But that also means this version of the game ended up being a somewhat crummy port. Enemies are constantly falling through the map and dying on their own or failing to reveal themselves, making it impossible to finish the level. I had to re-attempt one map 3-4 times before the game finally “clicked.”

Fortunately, once you get into the Cold War levels, the bugs go away for the most part. And Cold War is a more challenging and intense campaign, anyway. But both campaigns are fun, especially when tackled co-op. One player can focus on keeping the towers upgraded and repaired while another player can hop in a tank to attack the enemies head-on. That’s the best part about Toy Soldiers: being able to directly control a tower or vehicle. It’s not as hands on as, say, Dungeon Defenders, but it does make the tower defense gameplay that much more action-oriented.

Trailer Park Boys: Out of the Park – Season 1 Review

Trailer Park Boys: Europe

You can take the boys out of Sunnyvale trailer park, but you can’t take Sunnyvale out of… well, I take that back. Even though Ricky, Julian, and Bubbles stayed true to their personalities while traveling in Europe, they put up with way more crap than they would have ever tolerated back home. Mr. Lahey had always been a great antagonist to “the boys,” because there was so much give and take in those battles. Lahey would lose as often as he would win. In this “Out of the Park” travel spin-off, however, the antagonist is a Swearnet representative with the most punchable face in television who never gets his comeuppance. He mocks the boys right up to the end and even hints that there could be more seasons of this kind of suffering.

Oh, Lord… I really hope this was a one-off experiment. I liked that the boys’ trip was hardly glamorous, though. I was afraid this was going to feel like nothing more than an excuse for them to have fun in Europe. That wasn’t the case at all. Even the celebrities they met were, for the most part, intentional assholes. And the point of the trip quickly became them needing to perform ridiculous tasks to earn enough money to eat. But the Swearnet guy almost always refused to give them their money based on technicalities like, “There were too many people in your photo.” After a while, I just got tired of watching the boys get beaten down and grow increasingly hungry. Consider this a lesson learned and don’t leave the park next time.

Master of None – Season 2 Review

Master of None

After the show’s first season, I was worried that Master of None would try to follow in the footsteps of Louie and morph into an all-out drama. Season 2 definitely feels more serious and experimental. I mean, the first episode is strictly black-and-white, and there’s even an episode that doesn’t feature Aziz Ansari’s character, Dev, at all. Ansari is the best thing about the show, though. The episode without him got so boring that I started skipping ahead. I know comedians like Louis C.K. and Ansari want to be able to flex their directorial muscles, but I’m not one to hand out praise simply because something is different. The episodes of Master of None that break from the mold are certainly the weaker ones.

A lot of Season 2 felt like a repeat of Season 1, anyway, with Dev falling in love with a woman and then hitting a major impasse in their relationship. Only now the woman he’s chasing is already engaged to someone else, so it’s harder to side with Dev on this one. And, like Season 1, so much of the acting is just… bad. I understand those are Ansari’s real parents, but knowing that just makes his mom’s wooden acting all the more distracting. Eric Wareheim as Arnold is also surprisingly off-putting. It’s weird, because Wareheim was so charming in his many Tim & Eric skits, but he just doesn’t fit in here. It’s like Ansari is the only actor who’s at all comfortable on the show. At this point, I honestly can’t tell if that’s some intentionally artsy move.

The Legend of Zelda: Breath of the Wild Review

Zelda: Breath of the Wild

Breath of the Wild is such a huge shift from the typical Nintendo formula that it doesn’t even feel like a Zelda game anymore. There are a few familiar jingles and the same goofy character designs for NPCs, but that’s about it. The gameplay is something else entirely. I wouldn’t necessarily call it original, though, because even the Wii U’s previous Xenoblade Chronicles X accomplished a lot of the same sense of exploration and adventure. But, man, I’m a sucker for adventure, and I had a lot of fun exploring such a huge map. It’s nice to be rewarded for veering off the main path. It’s not like you’re under any kind of pressure to find and beat the dungeons, either. There’s not even much guidance on which order to do them in, which is great.

That does mean the story plays out in very disjointed parts, though. But the story’s pretty lame, anyway. How many times now has a hero emerged 100 years later to defeat Ganon? I promise, if you only focus on the story-related missions, you’re gonna be disappointed. Breath of the Wild has so much more to offer. I just wish they’d found a better way to balance the difficulty with the openness. In order to keep the game from suddenly becoming too easy, most enemies do a huge amount of damage. I friggin’ hated how many monsters had that stupid laser lock-on attack. Combined with the fact that swords and shields can break and disappear forever, it was often easier to just run past enemies than stop and fight.

This isn’t a perfect game, then, so I’m surprised by all of the 10/10 love. Maybe critics have been so eager for Nintendo to make a game like this that they’re much more willing to overlook its flaws than I am. Hell, the controls alone knocked it down several pegs for me. I struggled with the button mapping for the entirety of the game. Nintendo invented the concept of “press A to jump,” so why the hell is the A button not the jump button here?! Certain areas in the game also suffer from noticeable framerate drops, and the stamina meter can be annoyingly limiting in the first few hours. I definitely hold Xenoblade Chronicles X more dear to my heart, but Breath of the Wild was still a great follow-up and the perfect way to say goodbye to the Wii U (or say hello to the Nintendo Switch, I guess).

Iron Fist – Season 1 Review

Iron Fist

There was a good story somewhere in here, but Netflix really dropped the ball this time. Iron Fist is pretty disappointing. And I’m not even holding the Netflix/Marvel shows to very high standards, anymore. They’ve all tended to start out great and then turn into a slog near the halfway point. Iron Fist, however, is consistently bland. Our hero, Danny, has so little personality, and it was never very clear who the villain was supposed to be. Sure, Danny spends plenty of time chasing after “The Hand,” but there’s really no single, formidable opponent. You don’t get to see Danny struggle and lose in the same ways that Daredevil and Luke Cage suffered (and ultimately grew).

I liked the potential of Danny Rand as a naive businessman, sort of like a mix between Iron Man and Spider-Man. But he’s really the worst thing about his own show. The supporting characters were much better, particularly the Meachum family. Ward Meachum wavered so much between being a good guy and a bad guy but in a believable way. It’s a shame, then, that the story didn’t revolve more around them. Instead, we get hours of Danny whining about Ye Olde Hand. At least the Hand’s mysticism fits better here than it did in Daredevil Season 2, but the Hand as a whole just comes across as an even sillier organization now. Seriously, this doesn’t give me much hope for The Defenders, but maybe an ensemble is what will really boost Danny to his true potential.

Tokyo Mirage Sessions #FE Review

Tokyo Mirage Sessions

This game was incredibly frustrating for the first few chapters, because typical JRPG tactics no longer worked. You can’t just grind, level up, and power your way through battles anymore. You really have to be aware of your characters’ strengths and weaknesses and frequently use buffs and debuffs. Otherwise, enemies will wipe you out in two hits. But once I understood that, the game became really fun. I didn’t think Tokyo Mirage Sessions would be that strategic, though, based on how cheesy and silly the story is.

I normally don’t care for JRPG stories, anyway, but this one in particular is pretty hokey. Your characters are all TV/music idols with the most superficial problems in the world… except when monsters periodically attack the city. Even in battle, the cheesiness is ever present, as characters will sometimes perform “ad-lib” attacks that involve singing, dancing, and dressing up in cat costumes. If you’re easily embarrassed by cutesy stuff, you may have a hard time getting through this game without some serious cringing.

Thankfully, special attack animations can be skipped, and you can fast-forward through every cutscene. I appreciate the fast-forward option over outright skipping scenes, because it allows me to still get a sense of what’s going on. I do feel bad about ignoring the hours of Japanese voice acting it took to make this game, though. The production value here is impressive. But when it comes to RPGs, I’m in it more for the dungeons, and the dungeon designs and intense battles are some of the most fun I’ve had in any JRPG to date.