The word “simulator” gets thrown around a lot in games, so I wasn’t expecting a true bee simulator here. I don’t mind that this took a more child-like, story-driven approach. I actually think the world they built is pretty cool. There’s a very realistic sense of scale as you—a tiny bee—fly through a park, zoo, amusement park, and lake. What holds the game back is its missions. They’re all extremely dull and repetitive, boiling down to three types: fly through rings, repeat a directional pattern, or perform quick-time events as part of a fight sequence.
The fact that every mission is a cheesy mini-game ruins any sort of magic this game had going for it. Why go through the effort of building such a huge, believable world if you’re just going to populate it with the most basic gameplay mechanics? The same can be said for the advertised “co-op” mode. The story is not co-op. Rather, playing with friends means flying around a fenced-off part of the main game, looking for missions of the same variety mentioned above. There is just so much wasted potential here. I can only hope the developers use this engine for something more engaging next time.
Reviewer
- I love gaming so much, I wrote a book about it.
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