Diablo III: Eternal Collection Review

Diablo III

I originally played this game on the Xbox 360 and didn’t get very far into it before giving up. When I restarted with the Switch version, I was hoping whatever qualms I may have had with Diablo III were fixed, but it didn’t take long for old “demons” to resurface. And the big problem I have with Diablo III is that it’s just too friggin’ easy. You can bump up the difficulty at any time and unlock harder difficulties as you progress, but it wasn’t until Master (three tiers up from Normal) that the game started feeling like a challenge. And even then, there wasn’t much of a penalty for dying. You can resurrect yourself after a 10-second cooldown and come right back without losing any progress.

Getting the difficulty right in games like this is tricky. If it’s too hard, it’s not fun. If it’s too easy, it’s not fun. But it honestly feels like Diablo III didn’t even try. On Master, I still rarely died, and knowing that I wouldn’t be set back if I did die caused me to not care as much about the majority of fights. It’s a shame, because everything else about the game is super polished. It looks great. It controls great. The spells and moves are fun to experiment with. There’s a lot of content and a lot of dungeons to explore. It supports local co-op! But it became a little too mindless. Don’t get me wrong, I like mindless hack-and-slashing. However, I also require the bare minimum in stakes if I’m going to stay invested.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.