After almost 20 hours with this game, I’m still having a hard time quantifying how much I actually liked it. This is a very mindless but surprisingly addictive crafting/collecting sim. The hook is that you can buy pieces of land to expand the game world, and you never know what you’re going to get. Will the new land have a dungeon, an NPC, a puzzle, a new biome? The world expansion is mostly what kept me interested even as the rest of the game started to get on my nerves. Forager places a lot of emphasis on resource collecting. Objects spawn on every tile and max out your backpack every 30 seconds. If you leave a section of land unattended for too long, it will become so densely populated with trees and rocks and monsters that you can’t walk through it.
The resource spawning almost drove me to quit halfway into the game. That is, until I found the lightning rod. This weapon is a blast, because it’ll zap everything within range, making it easy and fun to clear out those cluttered landfills. With lightning rod in hand, I found a great rhythm with the game that pushed me to finish buying all of the remaining land. Forager doesn’t have a true end goal, though. You basically set your own goals. Buying all of the land and completing the four mini dungeons were my goals, but they left me feeling unsatisfied afterwards. There’s no big celebration for anything. You get an achievement, a treasure chest, and then it’s back to the grind.
Reviewer
- I love gaming so much, I wrote a book about it.
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