It Takes Two Review

Developer Hazelight has a knack for mixed gameplay co-op games. I’d played their previous game, A Way Out, not that long before It Takes Two and was really impressed by the variety of gameplay mechanics. The game overall, though, was kinda lackluster in its story and co-op elements. It Takes Two feels like the game they wanted to make but they had to appease EA’s mature marketing first. That’s not to say It Takes Two is childish, because it does tackle adult themes like divorce and has a few grim scenarios like when you have to throw a stuffed animal to its death. But the game is very whimsical, which justifies the huge shifts that take place in the gameplay.

If you thought A Way Out had variety, It Takes Two triples it. The game is still a 3D platformer 95% of the time, but it frequently drops gimmicks altogether and introduces new ones that could have been their own complete indie game. And it’s all done with co-op in mind, so the two characters rarely have the same capabilities and need to work together. My only complaint is that there are just a few too many boss battles that almost always overstay their welcome. The best chapter in the game was the snow level, because, thematically, it was about the two characters having fun again, and the total lack of boss fights helped solidify that for the players as well.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.