Kamikaze Veggies Review

My opinion of this game changes drastically depending on if you ask me about the first half of the game versus the latter half. Kamikaze Veggies starts out as a quirky, serviceable stealth/action game where you’re often forced to sacrifice one of your bomb-strapped soldiers to clear an enemy obstacle. You can even blow up your last remaining soldier to take down the main objective and still win the level, which is a really nice touch. I also like that you have limited funds and can only hire so many soldiers per level. Do you splurge on the better soldiers or fill up your team with short-fused expendables? Tough decisions. Oh, and the whole campaign can be played co-op, which adds some great strategic moments where one player can act as a decoy to distract a group of enemies. The game is a lot of fun in the beginning. And then it suddenly isn’t anymore.

The second half of Kamikaze Veggies really outstays its welcome. The last few levels in particular drag on for way too long. There is one level where you have to make your way across a moving train, and it feels like the train cars are never going to end. And then, of course, the level concludes with a boss fight… The concept of bosses feels so out of place given how the first half of the game was structured. Worse yet, many of the later levels have puzzles in them. Not cutesy environmental puzzles, either, but table top, Lights Out style puzzles where you have to figure out the order in which to turn switches on or off. These kinds of puzzles are infuriating on their own, so to have them disrupt the middle of a stealth/action game, in a level that feels like it should already be over, does not work. It is truly baffling that a developer would sabotage their own game like this. They had such a great thing going for them, and then they went… kamikaze.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.