Kena has a bit of an identity crisis. The art style and overall presentation make it seem like this is going to be a chill, accessible adventure game. The actual gameplay, on the other hand, is surprisingly combat-focused with intense arena battles that can’t be fled. In the first hour, I was already dying a lot and eventually had to bump the difficulty down. It doesn’t help that the parry, a skill the game requires you to know, is simply too hard to time correctly. Combat takes some getting used to, but you can unlock new skills and upgrades that make it easier to get by. You receive a bow pretty early on, for instance, and that alone helps significantly. I totally get how someone would abandon this game within the first few hours, as I was tempted to do, but powering through eventually paid off. Sure, I never fully enjoyed the combat, but I found a rhythm that worked, and the non-combat sections kept me hooked.
The adventure side of things comes with its own asterisk, though, because the world is not as open as you might think. I’ve never seen so many invisible walls before. But even within its limitations, there are plenty of secrets to find. While many of these secrets only reward you with hats (or money to spend on… hats), just as many rewards level up your combat skills. Given how difficult the combat is, there’s definitely incentive to spend time exploring your surroundings. I also quite liked the premise, that you are this spirit guide who has to clean up a destroyed village and help the deceased residents move on. The game expends its best emotional arc too soon, though, with your first quest being to help a spirit come to terms with failing to protect his younger siblings. The second quest falls flat in comparison. Still, I enjoyed the game overall, but you do have to temper your expectations and accept that this is not your typical adventure game.
Reviewer
- I love gaming so much, I wrote a book about it.
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