McDROID Review

McDROID

The difficulty of this game is an interesting story. Apparently the developer, after the game had already been released for a while, decided that “normal” was too easy after all and made a new difficulty setting called “souls.” The normal difficulty was then renamed to “toddler,” and souls became the new default. I did not realize this at first and was pretty flustered when my wife and I couldn’t even beat the second level. Downgrading to the toddler setting seemed a bit demeaning at first, but even toddler packs a wallop. Some levels still took us several tries to beat.

The thing about McDROID is that it’s crazy. The game will send hundreds of bugs towards your base, which, combined with the many explosions of your own weapons and towers, creates a chaotic cloud of noise that can be hard to make sense of. That’s not necessarily a complaint, though. McDROID is a lot of fun, and if you’ve been prepping your base and towers correctly, those final waves of chaos are fairly manageable. Harvesting strawberries as the game’s currency, spending special gems on extra robot buddies, or upgrading towers to the point where they take up half the screen are all rewarding elements.

So if you haven’t guessed yet, McDOID is another tower defense hybrid, but it’s very hands-on and action-oriented. You’ll spend just as much time collecting stuff around the map as you will tending to your towers and attacking the enemies yourself. Because the game is so big in scope, though, it’s no surprise that there are glitches. Online multiplayer frequently stopped responding for one player or the other, and even on the lowest graphical settings, certain maps were framerate deathbeds. But it’s easy to forgive such flaws when everything else about the game is an absolute delight.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.