Moving Out 2 Review

I must have liked the first Moving Out game, because I added it to my list of recommended busywork games. But after playing Moving Out 2, I’m not so sure anymore. To be fair, the more normal levels in this sequel aren’t bad. As a sequel, though, it tries to be so much bigger and leans into very gimmicky territory. Within the first few levels, you’re introduced to “Moving In” levels, which sound novel on paper but don’t work nearly as well as the game’s core “moving out / destroy everything on the way out” mechanic. The worst offenders with these new ideas are the Score Attack levels and the farming levels where you have to “move out” animals. Not surprisingly, the animals run away from you and jump out of their pens. It is very frustrating and annoying.

After the farming levels, the game explodes into other dimensions, where each dimension brings its own gimmicks. The candy world has a wrecking ball you have to roll around, the city world has drones and pollution, and the magic world has trains and portals. Honestly, though, I really liked the magic world levels. The trains are fun to operate, and the portals can turn a regular Moving Out level into a puzzle of sorts. Alas, the magic world has the least amount of levels in it, and you constantly have to play the other two (lesser fun) worlds to increase your rank before more levels in the magic world open up. They should have just gone all in on the magic angle and called this Moving Out 2: Moving with Magic. But it seems like they ran out of magic ideas pretty quickly, so I dunno if an all-magic game would have made a difference…

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.