I’m not normally one to buy a game the day it comes out, but it was hard to resist the allure of My Little Universe. And so I basically played through several patches that altered the difficulty of the game on a day-to-day basis. The biggest improvement that took place was that dying no longer reset your character’s level back to zero. As of today, you only lose one level and, subsequently, one level perk. The update was ultimately for the better, but it significantly changed how I approached the game. I mean, yeah, you still don’t want to die, because the random perk you lose might be the best one. But you don’t have to be nearly as careful anymore. This is supposed to be a casual game, after all, so it makes sense that it shouldn’t be too punishing. And most perks are simply nice-to-haves, anyway. The only perk I was ever devastated to lose was the pacifist perk that prevents monsters from outright attacking you. Because, if I have one complaint about this game, it’s that there are too many friggin’ monsters.
I adore everything else about My Little Universe, though. This is a “numbers go up” resource gathering game at its core, but damn if it isn’t satisfying to continually spend those resources to physically expand the game world. Each planet starts out as a tiny, little island, but as you mine and chop and collect resources, the island quickly grows to the point where you can easily get lost looking for your way around. As a single-player experience, I could see this getting old after a while. The required resource count can be a bit ridiculous at times, forcing you to backtrack to get more wood or coal or what have you. As a co-op experience, though, it’s fantastic. Particularly in dungeons, one player can forge ahead (perhaps the player who has the pacifist perk) while the other player hangs back and keeps the resources stocked. There’s a great balance in the co-op gameplay, and it’s become one of the best games my wife and I have played together in recent memory.