Oceanhorn: Monster of Uncharted Seas Review

Oceanhorn

Steam has an abundance of almost every game genre now, but one thing that PC gamers are still missing out on are good Zelda clones. I seriously don’t understand why these types of games aren’t a dime a dozen. I suppose if they were, though, then Oceanhorn would not be as charming as it is. Basically, this is Wind Waker if Wind Waker had been done by an indie studio. Depending on how you feel about indies, that probably sounds awesome or terrible to you. I will admit, the game is a little rough around the edges. Your character’s movement is clunky, and some of the models and animations are cheesy. Nonetheless, this is a great homage to the Legend of Zelda series.

Well, you could argue that it’s more of a rip-off than an homage. So many things are pretty much copy and paste, right down to the silent protagonist, inability to jump, dungeons with master keys, bomb and arrow pickups, heart containers, and real-time sailing between islands. But it actually does some things better. Sailing isn’t as tedious, the achievements are fun, and the game doesn’t hold your hand nearly as much as Nintendo likes to. Sometimes I felt like I was stumbling across the right path by accident, although I kind of liked that approach. The number of islands you can explore—and the way they are introduced—help Oceanhorn feel like a true adventure. It’s still a bite-sized adventure, but any Zelda fan turned PC gamer will enjoy it.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.