The Smurfs – Mission Vileaf

I’m not much of a Smurfs fan. The “smurf talk” alone is reason enough to turn me away from most Smurf properties (and why I had to skip every cutscene in this game). The Mission Vileaf game, however, looked like a competent 3D platformer not unlike Super Mario Sunshine. You use a special backpack to clean the game world? Sign me the smurf up! And that really is the most enjoyable part of the game. The act of spraying weeds is admittedly a repetitive task, but it makes for a fun sub goal to clear an area. Cleaning up also frequently plays into finding secrets and collectibles. The collectibles, in turn, go towards upgrading your skills, so it all serves a purpose. By the end of the game, you can dash and hover to varying degrees, which lends to some fairly challenging platforming sections.

Unfortunately, the last stretch of the game soils a lot of this goodwill. Once you enter Gargamel’s lair, the game turns into a 2.5D platformer where it’s a lot more difficult to judge distances and a lot easier to get stuck behind objects. And if that’s not bad enough, you have Gargamel himself waving a lantern around like a stealth game spotlight. Getting caught in Gargamel’s light spells instant death, so you end up having to speedrun through a lot of sections instead of taking your time to nab the last few collectibles. I wouldn’t say the game was amazing up to this point, but it was at least mindlessly fun in its simplicity and tight controls. The Gargamel level feels like a completely different game, though, making it hard to recommend the game overall. So if you’re still interested, smurf with caution.

Reviewer

Clark
Gamer, programmer, writer, and educator.

Published by

Clark

Gamer, programmer, writer, and educator.