Togges is not your typical 3D platformer, and I love it for that. I can’t even remember the last time I played a platformer that had such a unique set of rules. Maybe calling this a platformer isn’t even correct, though it still feels like one. While you directly control a little vacuum-like robot that can freely move and jump around the entire level, you can only interact with things if you build a chain of blocks to the item or switch at hand. These blocks have a lot of restrictions on how they can be placed, though, and each color of block behaves slightly differently. Yellow, for instance, conducts electricity and stacks higher than other colors but also uses up twice as many “build points.” Thus, a big part of the game is seeing a collectible in plain sight and then figuring out how you can lead the blocks to it to pick it up.
In that sense, you could characterize Togges as more of an environmental puzzle game. And these environments are jam-packed with stuff to do. There are only seven levels/worlds in the game, but I’ve already put 15 hours in just getting to World 6, and I wasn’t even trying to do everything. Each level is its own, mini open world with three bonus sub-levels and a whole bunch of fruit and seeds to collect. And the fruit locations aren’t always obvious, either, as you sometimes need to complete a challenge to reveal them. If I have anything bad to say about Togges, it’s that some of these challenges are a little too vague. 15 hours in, and I still have no idea what to do with the “ghost fruits.” But if you like games that don’t hold your hand and games that let you explore at your own pace and games that aren’t afraid to be different, then you need to check this one out. It deserves so much more attention than it’s getting.
Reviewer
- I love gaming so much, I wrote a book about it.
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