Very Very Valet

In the wake of Overcooked, there’s been a rush to capitalize on what I like to call co-op busywork games. That is, games that sensationalize otherwise mundane tasks like cleaning a house or, with Very Very Valet, parking and returning cars. Very Very Valet is actually one of the better entries in this genre, though. You don’t have to juggle and mix a bunch of small objects or ingredients, as is usually the case. It really is just about managing parked cars, and that simplicity does wonders for the game. Even in the more chaotic levels, it never gets overly stressful, because the job itself remains so focused: park car, eventually return car. And they get a lot of mileage (ha!) out of this simple idea, too. Levels continue to introduce new gimmicks and obstacles, and each world has a completely separate trial area where, for example, you’re picking up garbage instead of being a valet.

The controls have had a lot of thought put into them, too, which is surprising when you consider that “wonky controls” are frequently a selling point. The default driving controls are pretty intuitive, and I envision non-gamers being able to pick it up quickly. As a seasoned gamer myself, the default controls felt a little odd, so I switched to the more traditional “use the triggers to move” option. After only a few minutes, I went back to the default mode. It just works so much better for what this game is. Seriously, these are developers who know what they’re doing. It’s refreshing to play a game that doesn’t mistake gamified busywork for actual busywork. Sure, parking cars might not sound exciting, but the exaggerated physics and overall silliness of it still make it fun. My only issue is that the four worlds are way too short. But I wouldn’t be surprised if the developers did that on purpose to prevent us from tiring of a good thing.

Reviewer

Clark
Gamer, programmer, writer, and educator.

Published by

Clark

Gamer, programmer, writer, and educator.