Jurassic World: Fallen Kingdom Review

Jurassic World

I really did not pay enough attention to the marketing for this one. What little I did see suggested that the movie was going to revolve around trying to save the dinosaurs from a self-destructing island. In actuality, that plot point only takes up about 10 minutes. And, unfortunately, those 10 minutes were the best part of the movie. Trying to save a bunch of dangerous, wild animals from going extinct (again) with an active volcano in the background in itself would have been a great story to watch slowly unfold. So I was a little peeved when, in the most cliché of clichés, the military escorts quickly turned out to be the villains who were just there to tranquilize a few dinosaurs and ship them back home to auction off.

Thus, the rest of the movie—you know, the majority of it—takes place on a small, cramped boat and then in the small, cramped hallways of a mansion. What’s the point of even making a dinosaur movie if you’re just going to restrict your dinosaurs to chains, cages, and hallways? It felt like an intentional way to cut costs and manufacture suspense. Ooh, look, there’s a dinosaur in the girl’s poorly lit bedroom! Isn’t that scary?! Except said dinosaur is another GMO dino in the same vein as the Indominus Rex. Come on, people… we don’t go to Jurassic Park movies to see new monsters. We want to see the dinosaurs we memorized as kids come to life. Certainly not relegated to friggin’ chains and cages for 90% of the movie. Yeesh.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.