Mario + Rabbids Kingdom Battle Review

Mario + Rabbids

Well, this was an unlikely combination. Not only did the world not need a Super Mario / Raving Rabbids crossover, but you would have never guessed that either franchise would become a turn-based strategy game. And yet it oddly… works. Many people have compared it to XCOM, which I haven’t played, and that may be a good thing, since Mario + Rabbids most likely dumbs down the gameplay quite a bit. There’s not a lot of depth to the battles, but they do feel kind of puzzle-like as you try to juggle your characters’ strengths, weaknesses, and positions on the map. Later enemies also change the rules a bit, forcing you to experiment with lesser characters, which I actually appreciated.

The battles are definitely the highlight of the game, though I could see it getting pretty monotonous if it was just battle after battle after battle. So I understand the design choice of having an overworld with secrets to find and additional puzzles to solve. Unfortunately, 80% of the treasure chests you come across contain nothing but music and artwork, the lamest of video game rewards. And 80% of the overworld puzzles boil down to pushing a box or a button until something finally slides or rotates into place. It’s really not that interesting, and after a while, I dreaded these downtime moments and just wanted to jump right into the next battle. Like the name of the game itself implies, it’s a weird mash-up of ideas that doesn’t always blend well.

Reviewer

Clark
I love gaming so much, I wrote a book about it.

Published by

Clark

I love gaming so much, I wrote a book about it.