Salt and Sacrifice is an indirect sequel to Salt and Sanctuary. A 2-D souls-like that came out in 2016. A game I played into the ground that was only missing one thing; online Co-Op. When I saw that Sacrifice had a fully supported Multiplayer system with summoning and invasions, I just bought the game. I didn’t look into any further. Salt and Sanctuary with Co-Op is all what I wanted. The Co-Op is glorious. It’s quick, saves progress between worlds, and was implemented beautifully. Ska studios really did a great job with this feature and should be commended. I just wish Salt and Sanctuary with Co-Op would have been the goal. It seems the team bit off more than they could chew, because there is a lot in this game by way of “improvements” that leave the game overall feeling rushed, half-baked, & not well tested.
For example; the “Monster Hunter-esque” mage hunting. You have to chase these mages through the levels and they are the only means of new gear. It is fun at first, but it’s like 2/3 of the game. Most of which is dealing with finding the mage for it to immediately teleport back to where you just came from or dealing with enemies that are worse than the mages. When you are looking for a specific item, you may or may not find the mage you need. Also, the inventory system is completely broken. I can put the gear I can’t use in a chest to clear my inventory, but then it appears in the menu to upgrade, crowding it so I can’t easily compare the items I can use. Adding the ability to sort items by type when crafting would be a massive improvement. Then the actual gameplay. The amount of deaths that are cheap, unavoidable, and juggle you so much you want to scream is too high. Having a friend laugh at the absurdity is the only way we got through it. I was hoping for a Co-Op Salt & Sanctuary. If that was released to day, I would buy it. Unfortunately, other than the multiplayer, this game is worse in every way.
Reviewer
- I rank stuff I like higher than stuff I dislike.
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