I was a big fan of N64 shooters back in the day, but I totally missed out on the Turok franchise. So I enjoyed playing Turok 2 on Steam for no other reason than to catch up on its historical significance. It’s hard for me to recommend the game to others, though, because I had a lot of issues with it. The level design, for instance, is absolutely maddening. Each level is a friggin’ maze, and if you don’t take the time to explore every path, you’ll miss a key that’s needed to unlock the next level. I had to run through Level 2 end-to-end at least four times to find one of these keys. Fortunately, when you backtrack, most enemies are forever gone, but the game still respawns a handful of monsters just to seemingly annoy you.
To be fair, the combat in Turok 2 is pretty intense and has some fun guns. Watching a cerebral bore tear apart a monster’s head is satisfying, even with the chunky graphics. The problem is that it has too many guns. I hated having to cycle through so many options just to keep using my 3-4 favorites. What’s worse is that each gun doesn’t hold much ammo. So in a big gunfight, your go-to weapon will run out and auto-switch to the next one, which probably isn’t very helpful in your current situation, and then you’ll waste several seconds trying to get to the right weapon. It was kind of a frustrating experience, to be honest, and yet I’m glad I played it. This was probably an amazing game when it originally came out. It’s fun to relive those N64 glory days, warts and all.
Reviewer
- I love gaming so much, I wrote a book about it.
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